BSE™ Tournament Rules

Event Directors (ED) –The best interest of the game and fairness are the top priority for the EDs. The ED must follow the official rules, but circumstances may require that exceptions be made in the interest of fairness. An ED’s decision is final.
Table Etiquette – We strive for a safe and fun environment at our tournaments.  In order to make this a pleasurable experience for all Members we ask that everyone adhere to the following:  Table talk (talk involving the hand or players in the hand) should be limited only to those in the hand.  Do not ask advice on how to act on your hand.  Do not give advice on how to act on a live hand.  If you are not in the hand, do not comment on the hand until the hand is complete.  Do not act out of turn.  Do not engage in activities that distract or slow down the game.  Do not disrespect the other Members present at your table.  If there is a conflict at the table, inform the ED immediately for assistance.  Cheating is neither allowed nor tolerated.  Notify the ED of any inappropriate behavior immediately so that suitable action can be taken.
Seating – EDs will assign seats to all members signed in prior to the start of a tournament.  Members joining the tournament after it starts will be assigned an available seat by the ED and will be dealt in immediately, except in the following situations. If a member sits down in the Small Blind or the dealer position they must wait until the deal passes. As Members get out, each table can play down to five players.  Four players or less cannot play hands.  The ED can combine tables at their discretion. Only Members playing in the tournament may sit at the tables during an event.
Drawing for Dealer – Members will draw for the dealer position at the commencement of the tournament, at the start of the final 2 tables and at the start of the final table. The member drawing the highest card will start the deal. Card ranks are as follows in order of highest to lowest: Ace, King, Queen, Jack, 10, 9, 8, 7, 6, 5, 4, 3, and 2. The suits rank in descending order of, spades, hearts, diamonds and clubs.
Missing Player – Once seated, players walking away from the table must be dealt in and post blinds if in a blind position. If the member is not back by their turn at action, the hand must be mucked (folded). Chips from any Member wishing to withdraw mid–tournament must be removed from play.
Dealer Responsibilities – The dealer must shuffle cards and cut the deck before dealing out the hands. Any player in the hand may call for a reshuffle before the cards have been dealt, if concerned about the preparation of the cards. Once dealt, the remaining cards can only be handled by the dealer.  To assure that burn cards conceal the live cards before they are placed on the board, the dealer must not “set the board” by placing all the cards out at once. This means that the dealer may not discard burn cards or put out any board cards until all action necessary has taken place.  The dealer must ensure that the burn cards and muck pile are kept separate until the hand is completed.  Only the dealer may handle the chip pot, muck cards, and burn cards.  The dealer must take care to safeguard the interests of all players in the hand.  Dealer responsibilities will rotate clockwise.
Playing Chips – League members arriving prior to tournament start time receive 4,000 in chips and play until one player wins all the chips. Members arriving late will be deducted chips at five (5) times the big blind at the time. Members are allowed in up until the end of the break. Those arriving during break will be deducted chips according to blinds after break. All chips must be kept visible and on the table at all times.  A Member in a hand may be requested a chip count at any time from any of the other players in the hand.
Changing Chips – If a Member does not have the correct change when taking action, they should try to make change from their neighbor first.  In case change is not available, the Member should state their action (Check, Call, Raise) first, then put out their chip(s).  Only the dealer is allowed to touch the chips in the pot and can provide change from the pot after all action is complete.
Coloring Up – All remaining odd chips at color up will be rounded up to the next chip denomination when coloring up.  Look to EDs for help in this matter.
Blinds – The "blind" is a fixed amount of chips put into the pot by certain positions, prior to the hand being dealt, to force action. In Texas Hold–em, two positions are forced to post blinds: the player to the left of the dealer (Small Blind) and the player to the left of the Small Blind (Big Blind).  Blinds increase throughout the tournament so our events finish in a timely fashion.  When a blind raise is announced, it takes effect on the next new deal. A new deal starts when the next dealer receives the cards.  Straddle blinds are not allowed.
Dead Positions To ensure forced action, a big blind must be posted on every hand.  Therefore, if a player in the big blind gets out, in the next hand the Small Blind position is “dead” and only the big blind is posted.  If a player in the Small Blind gets out, in the next hand there is a “dead” dealer position and the previous dealer must deal again. The blinds are posted as usual.
Hole Cards – Players should protect their hole cards at all times. Cards must always remain visible during play.  A Member will lose all of their chips in the pot if their unprotected hand is inadvertently killed (mucked).
Mucked Cards – A hand must be declared dead (mucked) when: a Member folds, a Member declares they are folding, a Member throws their hold cards forward causing the player after them to take action, a
Members cards touch the muck pile or touch another Members hand (in which case both hands would be declared dead), or if a Member exposes one or both of their cards to players in the hand, with action still pending after them.  Once a player’s hole cards are considered dead and mucked, all the player’s chips in action on that hand are lost.  The current dealer is the only player allowed to touch the muck pile and no other players are allowed to see any cards in the muck pile.
Misdealt / Exposed Cards – If two or more cards are exposed while dealing hole cards, it is considered a misdeal. The cards must be reshuffled and re–dealt. If only one card is exposed the dealer should continue to deal all the hole cards, then replace the exposed card with a new card and the exposed card becomes the first burn card.  If the flop, turn, or river cards are exposed too early, the card(s) and the respective burn card must be reshuffled along with the rest of the deck, the deck re–cut, and the necessary cards re-dealt. If a burn card gets exposed, it remains the burn card and must be shown to all Members at the table.  If a Member at the table intentionally exposes their hand to one player, they must show their hand to all the players at the table - Show one, show all.
One Player to a Hand All game decisions about the play of each hand must be made by one player without assistance. This means, for example, that a player may not ask for advice from any other player or non-player during the play of the hand, nor should anyone offer such advice. 
Betting No splashing the pot, No string bets. Members are to place their bets in front of them, and push the chips to the center after all action has been completed.  Members must state their action (Call / Check / Raise) before putting out their chips and then place all chips required to satisfy their intentions in one motion.  If intentions are not stated, then any single chip put out will be considered a call and any change necessary will be provided by the dealer when all action is complete. If multiple chips are put out, this will be considered a raise for the total amount put out.
Pre–Flop Action – Minimum pre–flop CALL must be equal to the big blind.  Any pre–flop RAISE must at least double the big blind.  A Re–RAISE must be equal to or greater than the previous raise (not bet).
Post Flop Action – Minimum first bet must be equal to or greater than the big blind and the first raise must at least double the first bet, unless player is all in.  A Re–RAISE must be equal to or greater than the previous raise (not bet).
All–In – If a Member’s All–In bet does not complete a RAISE, the remaining players may CALL the All–In.  Once a player’s All–In is called and no other betting action remains, all those in play must turn their cards face up. If however, there are additional raises, then they must at least complete the RAISE. At showdown both cards from the winning hand must be shown to win the pot.
Heads Up – When the last two Members remain, the player to post the Big Blind will do so, and the Small Blind will deal. The Small Blind acts first before the flop and second after the flop.
Side / Split Pots – Since a player cannot win more than they have in the pot, when a Member lacks enough chips to cover bets, they are only entitled to the amount of chips they have in the pot.  Thus, Side Pots will occur for Members with remaining chips. In order to accurately calculate side pots, all Members in the hand should put out there bets in front of them and let the dealer divide the chips.  The dealer should start by taking the smallest bet on the table and matching it from all player(s) in the hand, and repeat the step with the next smallest remaining bet(s), until all bets have been satisfied. In case of an uneven split pot, the extra chip goes to the winning player seated closest to the left of the dealer.
Called Hands – Any player in the hand may request to see any hand that has been called.  Besides in an All-In situation, the player being called should be the first one to show both their cards.  All others in the hand have the option of mucking their hands.  However, only shown winning hands have the right of claiming any part of a pot with more than one player in the hand.
Photo Finishes – When two (or more) Members get out on the same hand, the player with the most chips in the hand will get the higher finishing position. If Members have equal amounts of chips, they tie for the higher position.
Poker Hands – Ranked highest to lowest:

  1. Royal Flush – An Ace, King, Queen, Jack and Ten of the same suit.
  2. Straight Flush – Five cards in sequence of the same suit.
  3. Four of a Kind – Four cards of the same rank
  4. Full House – Three cards of the same rank and two cards of a different matching rank.
  5. Flush – Five cards in the same suit.
  6. Straight – Five cards in sequence.
  7. Three of a Kind – Three cards of the same rank.
  8. Two Pair – Two cards of a matching rank plus two cards of a different matching rank.
  9. One pair – Two cards of a matching rank.
  10. High Card – Any hand that does not qualify under a category listed above.